

Third, Integrated Warfare doesn't apply to Weapon Attachments, and in fact in the base game there's no way to boost them at all. A related point is that if a soldier dies, you only lose the modified weapon if you don't manage to retrieve the body, contrasting with PCSes where a dead soldier takes their PCS to the grave no matter what. You can customize one soldier's weapon, then have them out of action for a month from wounds, shrug, and simply pass the weapon off to someone else. Second, Weapon Attachments are attached to a given weapon, not to a soldier. They have to be three different Attachments. Unfortunately, SPARK autocannons don't get in on the action and are stuck with 2 slots forever) This means you can stack Attachments to an extent, though note that you're not allowed to attach multiple copies of the same kind of Attachment. (ie Shotgun, Assault Rifle, Sniper Rifle, Cannon, Vektor Rifle, or Bullpup. At the beginning of the game you can only install one per weapon, but advancing your weapons technology will open up a second slot, while the third slot depends on which version of the game you're playing in the base game, you can roll a Continent Bonus that adds a Weapon Attachment slot to all your weapons, while in War of the Chosen you instead add the additional slot via Breakthroughs, with each Breakthrough applying to a specific weapon class.

but there's some differences.įirst of all, weapons can have up to three Weapon Attachments.

Weapon Attachments are like PCSes, but for (primary) weapons you primarily loot them from the battlefield, they come in Basic/Advanced/Superior tiers, they can be bought at the Black Market, by default if you replace an attachment you lose the previous one.
